Wehype PC & Console

Wehype PC & Console

Wehype PC & Console

Bringing The Stone of Madness’ Tactical Stealth to Life Across Multiple Social Media

The Stone of Madness is a real-time tactical stealth game set in an 18th-century Spanish monastery that’s part puzzle, part psychological thriller.

Clash for Nature cover
Clash for Nature cover
Clash for Nature cover

Background

To launch the game, Wehype built a cross-platform campaign across Twitch, YouTube, TikTOk, and Instagram, focused on converting a niche title into a crator-driven moment with lasting impact. Twitch, YouTube, and TikTok to reach a broad audience and drive engagement.

Activations

With 59 creators across EU and North America, the campaign targeted tactical, indie, and strategy-loving audiences. Precision creator matching and flexible content planning ensured relevance at every stage of the funnel.The campaign was structured into three phases:

Pre-launch

Closed beta access was given to select creators on Twitch and YouTube to spark early buzz and position Stone of Madness as a must-watch indie. 

Launch

Creators went live across platforms, engaging viewers while showcasing the new expansions and features.

On TikTok, creators leaned into creative formats to spotlight gameplay mechanics and design.

Meanwhile, Instagram activation featured an artist hired to create a hand-painted PS5 in the style of the game. This created a massive organic reach as well as effective content for Tripwire to leverage to engage their community.

Sustain

Top-performing creators returned to stream post-launch content, extending visibility and engagement well beyond release week.

Clash for nature gameplay
Clash for nature gameplay
Clash for nature gameplay

80%

Above target on Twitch

80%

Above target on Twitch

80%

Above target on Twitch

30%

Above target viewer minutes

30%

Above target viewer minutes

30%

Above target viewer minutes

33%

CPH lower than targeted

33%

CPH lower than targeted

33%

CPH lower than targeted

Results

The campaign’s strong performance stemmed from Wehype’s creator fit, creative activation strategy, and platform-native content execution, and results exceeded expectations.

  • Pre-Launch: 

    • Twitch delivered 80% above target, with a CPH 33% lower than targeted

    • Youtube views was 70% above target, with a CPM 42% lower than targeted

  • Launch: 

    • Twitch delivered viewer minutes 30% above target, with a CPH 23% lower than targeted

    • Youtube views was 67% above target, with a CPM 40% lower than targeted

  • Sustain: 

    • Twitch delivered viewer minutes 50% above target, with a CPH 33% lower than targeted

"The Stone of Madness has a very distinct and intriguing concept. The blend of tactical stealth, character-specific abilities, and the phobia management mechanic is unique and engaging. The hand-drawn art style is stunning, and the inspiration from Goya and Bosch gives the game a hauntingly beautiful atmosphere."

Fr3d

TikTok

"The atmosphere and overall game development are simply outstanding. Hats off for that brilliant day-night cycle mechanic, which cleverly avoids the artificial 'load game' solution often seen in this genre when mistakes are made. It really keeps players immersed and thoughtful."

elkaigamer

Twitch

"The experience was very positive for me and my audience really enjoyed the gameplay."

KOPURISTA

Twitch

"The Stone of Madness has a very distinct and intriguing concept. The blend of tactical stealth, character-specific abilities, and the phobia management mechanic is unique and engaging. The hand-drawn art style is stunning, and the inspiration from Goya and Bosch gives the game a hauntingly beautiful atmosphere."

Fr3d

TikTok

"The atmosphere and overall game development are simply outstanding. Hats off for that brilliant day-night cycle mechanic, which cleverly avoids the artificial 'load game' solution often seen in this genre when mistakes are made. It really keeps players immersed and thoughtful."

elkaigamer

Twitch

"The experience was very positive for me and my audience really enjoyed the gameplay."

KOPURISTA

Twitch

"The Stone of Madness has a very distinct and intriguing concept. The blend of tactical stealth, character-specific abilities, and the phobia management mechanic is unique and engaging. The hand-drawn art style is stunning, and the inspiration from Goya and Bosch gives the game a hauntingly beautiful atmosphere."

Fr3d

TikTok

"The atmosphere and overall game development are simply outstanding. Hats off for that brilliant day-night cycle mechanic, which cleverly avoids the artificial 'load game' solution often seen in this genre when mistakes are made. It really keeps players immersed and thoughtful."

elkaigamer

Twitch

"The experience was very positive for me and my audience really enjoyed the gameplay."

KOPURISTA

Twitch

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